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Farkle Yourself
Score: 0
Combo: 1x
Log
Rules
- Farkle is a game of chance and daring for two. However, you can compete for a highscore (hand in hand with yourself)
- Your goal is to score as many points as you can, without visiously Farkle-ing yourself
- You get Farkle'd when you roll a hand that is unable to score
- At the start of each turn you roll a hand of 6 dice
- There are two ways to score: loose 1s and 5s, or three-of-a-kinds
- 1 and 5 are special as they are the only dice that give you points on their own
- However, all dice can score with a three-of-a-kind
- The specific scores are shown in the table below
- Each round, you can choose to bank some of your dice. The score from those dice is added to your total, and those dice are then removed from your hand
- If you are feeling lucky, you can roll to reroll the remaining dice. Be warned! If you get Farkle'd, all your points this turn will be gone!
- Otherwise, you can fold. You'll bank your chosen dice and end your turn (but where's the fun in that?)
- If you have managed to remove all the dice from your hand, great job! Your turn continues! Your combo will be increased, so that any points you receive will be multiplied by the amount shown
- May the Farkle be with you...
Dice |
Score |
Loose 1s |
100 |
Loose 5s |
50 |
Triple 1 |
1000 |
Triple 2 |
200 |
Triple 3 |
300 |
Triple 4 |
400 |
Triple 5 |
500 |
Triple 6 |
600 |